My most recent adventure has been with Soft Rains, as their Producer on Ambrosia Sky, a first-person, sci-fi title made in UE5 which we recently released to critical acclaim by publications like Gamespot, Polygon, and IGN. I helped guide this team to ship by:
Driving our entire pre-production/production strategy on a condensed timeline for release — this included collaborating closely with cross-discipline leads to map and refine technical pipelines, prioritizing and managing the team’s sprint load, and running other Agile rituals (like sprint planning, retros, backlog refinement, etc).
Developing our product roadmap with the studio head and key internal stakeholders; advocating for smart resourcing strategies, and product-level turning goals into concrete milestones and deliverables.
Providing stability and structure for the team, by being someone who can absorb and actively mitigate risks through establishing frameworks and transparent communication (ex: setting guidelines for product priorities, creating workback schedules, setting strategic sprint goals, etc.).